He began programming with a Sinclair 1000 computer in the 84th year of the last century. He worked for more than twenty years as a developer in the software industry. He is currently dedicated exclusively to teaching. He is a member of the team of programming didactics specialists in the Sadosky Foundation's Program.AR initiative.

He carried out research work in Computational Archaeology, a field in which he managed to produce some original works combining reverse engineering processes, software developments and preservation tasks, contributing elements to the history of Argentine computing.


It is a tool for teaching programming developed at the Sadosky Foundation. It is structured from a series of challenges (organized by primary and secondary school cycles) whose resolution requires the development of programs.

It is a clearly playful environment. From the philosophical it is an environment designed to promote exploration, and to deploy a didactic form by inquiry.