From the GTC we inaugurated this weekly publication space for introductory training in The Godot Engine of eight weeks, with the intention of continuing the series of webinars in this technology, held at the beginning of this year and as an ante-room of the course to be held from August 2020 in virtual mode.

We will publish five weekly video for the introduction in Godot Engine, addressing the incremental construction of essential components in a 2D video game.

In addition to having the explanatory videos have an example project aimed at practicing the concepts addressed. You can download the initial project at this Github link.

The videos of the week cover the following topics:

  • Video 1: Introduction to the editor.
  • Video 2: Create the first 2D scene.
  • Video 3: Animating the avatar.
  • Video 4: Duplicating Animations.
  • Video 5: Create a Rigid Body

We hope you find the useful resources and do not hesitate to share your experiences on our communication channels (on Twitter @ieeeagtc and on our Discord channel).

See you next week!


Rapporteur

GASTON CAMINITI

Game developer at Chatora Games. University Professor in Computer Science at the National University of Missions. Technician in Design and Programming in Video Games of the National University of the Littoral.

Contact: https://gastoncaminiti.github

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