As part of its actions, the society has organized and executed a series of educational and promotional events with the collaboration of its active members and special guests.
- NEXUM meeting (November 2016). Transmedia, VR, Edutainment, Gamification.
- ARGENCON 2016 (June 15-17, 2016). Organization of the game track and the scientific committee for that same track (http://sites.ieee.org/argencon/en/).
- IEEE CIS UBA (24 April 2017). A comprehensive evaluation and unification of video game racing (UATECH, 2016).
- WEBINAR 1: The transmedia problem (Durgan A. Nallar). Spanish
- WEBINAR 2: The needs of an IEEE VJ company. (Daniela López De Luise, Nicolás Borromeo). Spanish
- WEBINAR 3: Is there engineering in VJ? (Daniela López De Luise, Nicolás Borromeo). Spanish
- WEBINAR 4: State of the Video Games Industry. (Kate Eduards, Nicolás Borromeo, Andrés Rossi, Martín Romero). English
- WEBINAR 5: The Video Game Industry (Cecilia Barat). Spanish