To. Objectives

  1. Establish video game education best practices
  2. Establish best practices of all areas of video game development (programming, art, game design, production, among others).
  3. Generate interdisciplinary spaces for exchange and development.
  4. Generate strategic alliances (national and international).
  5. Propose labor regulations in the industry.
  6. Promote industry to the public and place it on new ground.
  7. Promote scientific research in video games.
  8. Promote scientific research with video games.
  9. Promote video games with humanitarian applications.

B. Actions to meet goals

  1. Define your own electronic publication.
  2. Define a printed publication.
  3. Define a broadcast and discussion space (web).
  4. Define your own legal entity.
  5. Signing of agreements.
  6. Generate events.
  7. Generate courses.
  8. Generate standards of development techniques of the different areas.
  9. Generate standards certifications.
  10. Establish a membership fee for administrative expense support.
  11. Promote and finance or obtain project financing.
  12. Generate research from all areas of video games.
  13. Define industry terms.
  14. Study advocacy in the industry of psychologists, educators, artists, writers, writers, musicians, video 1980s, etc.
  15. Define career agendas.
  16. Propose laws for industry.
  17. Propose a statute.
  18. Generate a database of developers and/or employers.
  19. Promote the creation of a video game committee or society in IEEE.

C. Members

  1. Access to society is free and free, one can partner with IEEE for extra benefits in exchange for a minimum annual tariff, but this step is completely optional.
  2. There are three types of member: those who form the small table, active and passive members.
  3. Small table members are those who come together for decision-making and project implementation. To retain this membership, a weekly meeting must be attended in a virtual or face-to-face manner and actively participate in society, without more than one month of inactivity (except for justified occasions).
  4. Active members are those who carry out the company's projects. To retain this membership, you must attend a monthly meeting virtually or face-to-face and not stay for more than 2 months without activity.
  5. Passive members help sporadically in society and have no extra requirements beyond the tariff.
  6. Members may represent any institution interested in participating.
  7. All members of society access their benefits.

D. What society doesn't intend to do

  1. Generate personal monetary gains (those that are not invested in society).
  2. Encourage or generate inequalities.
  3. Impose limits or hinder developers and businesses.


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